Everything of Bananza's terrain is made out of voxels, which Motokura mentioned was the main factor distinguishing it from Odyssey.[27] Takahashi explained creating ranges from voxels as a lot more handy than polygonal modeling, as builders could "freely Blend voxels and components to build terrain after which you can https://donkeykongbananza20874.ziblogs.com/36600048/donkey-kong-bananza-an-overview