StarCraft enhanced on its predecessor Warcraft II, which highlighted two quite equivalent playable factions, by introducing asymmetry in between the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered in the lesser-recognised 1996 SSI launch War Wind. The unit kinds https://angelopl948.get-blogging.com/30349893/the-single-best-strategy-to-use-for-starcraft